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Two Brothers Software, Providing Ergonomic Software including utilities and games, and web optimization since 2003
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welcome to the Two Brothers Software Home Page. We appreciate that you have taken time to visit our site. At this time Two Brothers Software is only offering support to a few of thier projets. Most of our great games are no longer supported. Two Brothes Software is not offering web design or web consulting at this time.


Our Shareware site has been closed.

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News for nerds, stuff that matters

Book Review: Social Engineering In IT Security Tools, Tactics, and Techniques
by samzenpus
21 Aug 2014 at 2:50pm
benrothke writes When I got a copy of Social Engineering in IT Security Tools, Tactics, and Techniques by Sharon Conheady, my first thought was that it likely could not have much that Christopher Hadnagy didn't already detail in the definitive text on the topic: Social Engineering: The Art of Human Hacking. Obviously Hadnagy thought differently, as he wrote the forward to the book; which he found to be a valuable resource. While there is overlap between the two books; Hadnagy's book takes a somewhat more aggressive tool-based approach, while Conheady take a somewhat more passive, purely social approach to the topic. There are many more software tools in Hadnagy; while Conheady doesn't reference software tools until nearly half-way through the book. This book provides an extensive introduction to the topic and details how social engineering has evolved through the centuries. Conheady writes how the overall tactics and goals have stayed the same; while the tools and techniques have been modified to suit the times. Keep reading for the rest of Ben's review.

Read more of this story at Slashdot.









How Game Developers Turn Kickstarter Failure Into Success
by Soulskill
21 Aug 2014 at 2:34pm
Nerval's Lobster writes When you ask random strangers on the Internet to give you money, there are no guarantees. That's true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched campaigns and hit their goals. Jon Brodkin spoke with a handful of those indie game developers who succeeded on their second try; many of them used the momentum (and fans) from the first attempt to get a head start on funding the second, and one even adjusted his entire plan based on community feedback. But succeeding the second time also depended on quite a bit of luck.

Read more of this story at Slashdot.










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